Split singe file into set of src files
This commit is contained in:
@@ -1,4 +1,4 @@
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import 'package:dartsunfish/dartsunfish.dart' as dartsunfish;
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import 'package:dartsunfish/index.dart' as dartsunfish;
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void main(List<String> arguments) {
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dartsunfish.GameBot().playGame();
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5
lib/index.dart
Normal file
5
lib/index.dart
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@@ -0,0 +1,5 @@
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export 'src/dartsunfish.dart';
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export 'src/extentions.dart';
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export 'src/globals.dart';
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export 'src/game_play.dart';
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export 'src/ui.dart';
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87
lib/src/dartsunfish.dart
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87
lib/src/dartsunfish.dart
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@@ -0,0 +1,87 @@
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import 'dart:io';
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import 'dart:developer' as dv;
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import 'package:dartsunfish/index.dart';
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class GameBot {
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GameBot();
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void gameMain() {
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var hist = <Position>[
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Position(initial, 0, [true, true], [true, true], 0, 0),
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];
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var searcher = Searcher();
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while (true) {
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UI.printBoard(hist.last);
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if (hist.last.score <= -MATE_LOWER) {
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print('You lost');
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break;
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}
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// We query the user until she enters a (pseudo) legal move.
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var move = <int>[];
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final possibleMoves = hist.last.generateMoves().toList();
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while (!possibleMoves.doContains(move)) {
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var pattern = RegExp(
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r'([a-h][1-8])' * 2,
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caseSensitive: false,
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multiLine: false,
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);
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print('Your move:');
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var input = stdin.readLineSync();
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var match = pattern.firstMatch(input.toString());
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if (match != null) {
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move = [UI.parse(match.group(1)), UI.parse(match.group(2))];
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if (!possibleMoves.doContains(move)) {
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print('Not valid move typed in. Try again');
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}
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} else {
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// Inform the user when invalid input (e.g. "help") is entered
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print('Please enter a move like g8f6');
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}
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}
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try {
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hist.add(hist.last.movePiece(move));
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} catch (e) {
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// print(e.toString());
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}
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// After our move we rotate the board and print it again.
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// This allows us to see the effect of our move.
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UI.printBoard(hist.last.rotate());
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// print('${hist.last.score}');
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if (hist.last.score <= -MATE_LOWER) {
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print('You won');
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break;
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}
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// Fire up the engine to look for a move.
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var _depth = 0;
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var score = 0;
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var start = getSeconds();
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/*
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*/
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for (var s in searcher.search(hist.last, hist.toSet())) {
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_depth = s[0];
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move = s[1];
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score = s[2] ?? 0;
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if (getSeconds() - start > 1) {
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break;
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}
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}
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if (score == MATE_UPPER) {
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print('Checkmate!');
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}
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// The black player moves from a rotated position, so we have to
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// 'back rotate' the move before printing it.
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print('My move: ${UI.render(119 - move[0]) + UI.render(119 - move[1])}');
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hist.add(hist.last.movePiece(move));
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}
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}
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void playGame() {
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setPst();
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gameMain();
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}
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}
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16
lib/src/extentions.dart
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16
lib/src/extentions.dart
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@@ -0,0 +1,16 @@
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///String extentions
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extension CheckString on String {
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bool get isSpace => trim().isEmpty || RegExp(r'/\s/').hasMatch(this);
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bool get isUpper => !isSpace && toUpperCase() == this && this != '.';
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bool get isLower => !isSpace && toLowerCase() == this && this != '.';
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String get reversed => split('').reversed.join('');
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String get swapCase =>
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split('').map((x) => x.toUpperCase() == x ? x.toLowerCase() : x.toUpperCase()).toList().join('');
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String get reversedAndSwapCased =>
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split('').map((x) => x.toUpperCase() == x ? x.toLowerCase() : x.toUpperCase()).toList().reversed.join('');
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}
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// List of list extention
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extension CheckListOfTuples on List {
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bool doContains(newList) => newList.length == 2 && indexWhere((l) => l[0] == newList[0] && l[1] == newList[1]) > -1;
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}
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@@ -1,169 +1,6 @@
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import 'dart:io';
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import 'dart:math';
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import 'dart:developer' as dv;
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///String extentions
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extension CheckString on String {
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bool get isSpace => trim().isEmpty || RegExp(r'/\s/').hasMatch(this);
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bool get isUpper => !isSpace && toUpperCase() == this && this != '.';
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bool get isLower => !isSpace && toLowerCase() == this && this != '.';
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String get reversed => split('').reversed.join('');
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String get swapCase =>
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split('').map((x) => x.toUpperCase() == x ? x.toLowerCase() : x.toUpperCase()).toList().join('');
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String get reversedAndSwapCased =>
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split('').map((x) => x.toUpperCase() == x ? x.toLowerCase() : x.toUpperCase()).toList().reversed.join('');
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}
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// List of list extention
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extension CheckListOfTuples on List {
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bool doContains(newList) => newList.length == 2 && indexWhere((l) => l[0] == newList[0] && l[1] == newList[1]) > -1;
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}
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int getSeconds() {
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return DateTime.now().millisecondsSinceEpoch ~/ 1000.toInt();
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}
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// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// // Piece-Square tables. Tune these to change sunfish's behaviour
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// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// TODO: add wizard
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final piece = {'P': 100, 'N': 280, 'B': 320, 'R': 479, 'Q': 929, 'K': 60000};
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///TODO: add 2 raws and 2 colums to each set AND Wizard pst
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var pst = {
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'P': [
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0, 0, 0, 0, 0, 0, 0, 0, //
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78, 83, 86, 73, 102, 82, 85, 90, //
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7, 29, 21, 44, 40, 31, 44, 7, //
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-17, 16, -2, 15, 14, 0, 15, -13, //
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-26, 3, 10, 9, 6, 1, 0, -23, //
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-22, 9, 5, -11, -10, -2, 3, -19, //
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-31, 8, -7, -37, -36, -14, 3, -31, //
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0, 0, 0, 0, 0, 0, 0, 0
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], //
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'N': [
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-66, -53, -75, -75, -10, -55, -58, -70, //
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-3, -6, 100, -36, 4, 62, -4, -14, //
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10, 67, 1, 74, 73, 27, 62, -2, //
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24, 24, 45, 37, 33, 41, 25, 17, //
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-1, 5, 31, 21, 22, 35, 2, 0, //
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-18, 10, 13, 22, 18, 15, 11, -14, //
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-23, -15, 2, 0, 2, 0, -23, -20, //
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-74, -23, -26, -24, -19, -35, -22, -69
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], //
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'B': [
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-59, -78, -82, -76, -23, -107, -37, -50, //
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-11, 20, 35, -42, -39, 31, 2, -22, //
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-9, 39, -32, 41, 52, -10, 28, -14, //
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25, 17, 20, 34, 26, 25, 15, 10, //
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13, 10, 17, 23, 17, 16, 0, 7, //
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14, 25, 24, 15, 8, 25, 20, 15, //
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19, 20, 11, 6, 7, 6, 20, 16, //
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-7, 2, -15, -12, -14, -15, -10, -10
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], //
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'R': [
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35, 29, 33, 4, 37, 33, 56, 50, //
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55, 29, 56, 67, 55, 62, 34, 60, //
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19, 35, 28, 33, 45, 27, 25, 15, //
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0, 5, 16, 13, 18, -4, -9, -6, //
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-28, -35, -16, -21, -13, -29, -46, -30, //
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-42, -28, -42, -25, -25, -35, -26, -46, //
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-53, -38, -31, -26, -29, -43, -44, -53, //
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-30, -24, -18, 5, -2, -18, -31, -32
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], //
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'Q': [
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6, 1, -8, -104, 69, 24, 88, 26, //
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14, 32, 60, -10, 20, 76, 57, 24, //
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-2, 43, 32, 60, 72, 63, 43, 2, //
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1, -16, 22, 17, 25, 20, -13, -6, //
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-14, -15, -2, -5, -1, -10, -20, -22, //
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-30, -6, -13, -11, -16, -11, -16, -27, //
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-36, -18, 0, -19, -15, -15, -21, -38, //
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-39, -30, -31, -13, -31, -36, -34, -42
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], //
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'K': [
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4, 54, 47, -99, -99, 60, 83, -62, //
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-32, 10, 55, 56, 56, 55, 10, 3, //
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-62, 12, -57, 44, -67, 28, 37, -31, //
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-55, 50, 11, -4, -19, 13, 0, -49, //
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-55, -43, -52, -28, -51, -47, -8, -50, //
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-47, -42, -43, -79, -64, -32, -29, -32, //
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-4, 3, -14, -50, -57, -18, 13, 4, //
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17, 30, -3, -14, 6, -1, 40, 18
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], //
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};
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// recalculating Piece-Square raw into desk surrounded by 0-s
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List<int> padrow(List<int> row, String k) {
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var rowBody = <int>[for (int x in row) x + piece[k]!];
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return [
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0,
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...rowBody,
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0,
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];
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}
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void setPst() {
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pst.forEach((key, item) {
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final innerItem = [...List.filled(20, 0)];
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for (var i = 0; i < 8; i++) {
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innerItem.addAll(padrow(item.getRange(i * 8, i * 8 + 8).toList(), key));
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}
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innerItem.addAll(List.filled(20, 0));
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pst[key] = innerItem;
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});
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Global constants
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Our board is represented as a 120 character string. The padding allows for
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// fast detection of moves that don't stay within the board.
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//TODO: Tune globals for 10x10 field
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final A1 = 91, H1 = 98, A8 = 21, H8 = 28;
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final initial = (' \n' // 0 - 9
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' \n' // 10 - 19
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' rnbqkbnr\n' // 20 - 29
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' pppppppp\n' // 30 - 39
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' ........\n' // 40 - 49
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' ........\n' // 50 - 59
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' ........\n' // 60 - 69
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' ........\n' // 70 - 79
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' PPPPPPPP\n' // 80 - 89
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' RNBQKBNR\n' // 90 - 99
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' \n' // 100 -109
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' \n' // 110 -119
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);
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// Lists of possible moves for each piece type.
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int N = -10, E = 1, S = 10, W = -1;
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//TODO: add directions for Wizard
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final Map<String?, List<int>> directions = {
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'P': [N, N + N, N + W, N + E],
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'N': [N + N + E, E + N + E, E + S + E, S + S + E, S + S + W, W + S + W, W + N + W, N + N + W],
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'B': [N + E, S + E, S + W, N + W],
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'R': [N, E, S, W],
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'Q': [N, E, S, W, N + E, S + E, S + W, N + W],
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'K': [N, E, S, W, N + E, S + E, S + W, N + W],
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'.': []
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};
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// Mate value must be greater than 8*queen + 2*(rook+knight+bishop)
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// King value is set to twice this value such that if the opponent is
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// 8 queens up, but we got the king, we still exceed MATE_VALUE.
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// When a MATE is detected, we'll set the score to MATE_UPPER - plies to get there
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// E.g. Mate in 3 will be MATE_UPPER - 6
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// TOD: replace mate with King capture event
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final MATE_LOWER = piece['K']! - 10 * piece['Q']!;
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final MATE_UPPER = piece['K']! + 10 * piece['Q']!;
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// The table size is the maximum number of elements in the transposition table.
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final TABLE_SIZE = 1e7;
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// Constants for tuning search
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final QS_LIMIT = 219, EVAL_ROUGHNESS = 13, DRAW_TEST = true;
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import 'package:dartsunfish/index.dart';
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Chess logic
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@@ -194,7 +31,7 @@ class Position {
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kp - the king passant square
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""";
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*/
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Iterable<List<int>> gen_moves() sync* {
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Iterable<List<int>> generateMoves() sync* {
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// For each of our pieces, iterate through each possible 'ray' of moves,
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// as defined in the 'directions' map. The rays are broken e.g. by
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// captures or immediately in case of pieces such as knights.
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@@ -391,13 +228,13 @@ class Searcher {
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late Map<List, Entry> tpScore = {};
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late Map<Position, List<int>?> tpMove = {};
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late Set<Position> history;
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int nodes = 0;
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// int nodes = 0;
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int bound(Position pos, int gamma, int depth, {bool root = true}) {
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''' returns r where
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s(pos) <= r < gamma if gamma > s(pos)
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gamma <= r <= s(pos) if gamma <= s(pos)''';
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nodes += 1;
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// nodes += 1;
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// Depth <= 0 is QSearch. Here any position is searched as deeply as is needed for
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// calmness, and from this point on there is no difference in behaviour depending on
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@@ -465,12 +302,12 @@ class Searcher {
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yield ([killer, -1 * bound(pos.movePiece(killer), 1 - gamma, depth - 1, root: false)]);
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}
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// Then all the other moves
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var possibleMoves = pos.gen_moves().toList()
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var possibleMoves = pos.generateMoves().toList()
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..sort((a, b) => pos.value(a).compareTo(pos.value(b)))
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..toList(); //.reversed;
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for (var move in possibleMoves.reversed) {
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//pos.gen_moves().toList().sort((a, b) => a.value.compareto(b.value)).toList().reversed)) {
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// for val, move in sorted(((pos.value(move), move) for move in pos.gen_moves()), reverse=true):
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//pos.generateMoves().toList().sort((a, b) => a.value.compareto(b.value)).toList().reversed)) {
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// for val, move in sorted(((pos.value(move), move) for move in pos.generateMoves()), reverse=true):
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// If depth == 0 we only try moves with high intrinsic score (captures and
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// promotions). Otherwise we do all moves.
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if (depth > 0 || pos.value(move) >= QS_LIMIT) {
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@@ -525,8 +362,8 @@ class Searcher {
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return pos.value.any((m) => m >= MATE_LOWER);
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}
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// if (all(is_dead(pos.move(m)) for m in pos.gen_moves())){
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if (pos.gen_moves().every((m) => is_dead(pos.movePiece(m)))) {
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// if (all(is_dead(pos.move(m)) for m in pos.generateMoves())){
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if (pos.generateMoves().every((m) => is_dead(pos.movePiece(m)))) {
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var in_check = is_dead(pos.nullmove());
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best = in_check ? -MATE_UPPER : 0;
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}
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@@ -547,11 +384,11 @@ class Searcher {
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Iterable<dynamic> search(Position pos, Set<Position> _history) sync* {
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''' Iterative deepening MTD-bi search ''';
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nodes = 0;
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// nodes = 0;
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if (DRAW_TEST) {
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history = _history;
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// print('// Clearing table due to new history')
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// Clearing table due to new history
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tpScore.clear();
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}
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// In finished games, we could potentially go far enough to cause a recursion
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@@ -582,134 +419,3 @@ class Searcher {
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// User interface
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class UI {
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static int parse(String? c) {
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var fil = c![0].codeUnits.first - 'a'.codeUnits.first;
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var rank = int.parse(c[1]) - 1;
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return A1 + fil - 10 * rank;
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}
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static String render(int i) {
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var rank = (i - A1) ~/ 10;
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var fil = (i - A1) % 10;
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return String.fromCharCodes([fil + 'a'.codeUnits.first]) + (-rank + 1).toString();
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}
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static void printBoard(Position pos) {
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final uni_pieces = {
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'R': '♜',
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'N': '♞',
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'B': '♝',
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'Q': '♛',
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'K': '♚',
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'P': '♟',
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'r': '♖',
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'n': '♘',
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'b': '♗',
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'q': '♕',
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'k': '♔',
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'p': '♙',
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'.': '·',
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// ' ': ' '
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};
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print('');
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final bordChars = pos.board.split('\n');
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for (var i = 0; i < bordChars.length; i++) {
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var row = bordChars[i];
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if (!row.isSpace) {
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var pieces = row.split('').map((e) => e = e.isSpace ? '' : uni_pieces[e]!);
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print('${(10 - i)}${pieces.join(' ')}');
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}
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}
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print(' a b c d e f g h \n\n');
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||||
}
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||||
}
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class GameBot {
|
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GameBot();
|
||||
|
||||
void gameMain() {
|
||||
var hist = <Position>[
|
||||
Position(initial, 0, [true, true], [true, true], 0, 0),
|
||||
];
|
||||
var searcher = Searcher();
|
||||
while (true) {
|
||||
UI.printBoard(hist.last);
|
||||
|
||||
if (hist.last.score <= -MATE_LOWER) {
|
||||
print('You lost');
|
||||
break;
|
||||
}
|
||||
|
||||
// We query the user until she enters a (pseudo) legal move.
|
||||
var move = <int>[];
|
||||
final possibleMoves = hist.last.gen_moves().toList();
|
||||
while (!possibleMoves.doContains(move)) {
|
||||
var pattern = RegExp(
|
||||
r'([a-h][1-8])' * 2,
|
||||
caseSensitive: false,
|
||||
multiLine: false,
|
||||
);
|
||||
print('Your move:');
|
||||
var input = stdin.readLineSync();
|
||||
var match = pattern.firstMatch(input.toString());
|
||||
if (match != null) {
|
||||
move = [UI.parse(match.group(1)), UI.parse(match.group(2))];
|
||||
if (!possibleMoves.doContains(move)) {
|
||||
print('Not valid move typed in. Try again');
|
||||
}
|
||||
} else {
|
||||
// Inform the user when invalid input (e.g. "help") is entered
|
||||
print('Please enter a move like g8f6');
|
||||
}
|
||||
}
|
||||
try {
|
||||
hist.add(hist.last.movePiece(move));
|
||||
} catch (e) {
|
||||
// print(e.toString());
|
||||
}
|
||||
|
||||
// After our move we rotate the board and print it again.
|
||||
// This allows us to see the effect of our move.
|
||||
UI.printBoard(hist.last.rotate());
|
||||
// print('${hist.last.score}');
|
||||
|
||||
if (hist.last.score <= -MATE_LOWER) {
|
||||
print('You won');
|
||||
break;
|
||||
}
|
||||
// Fire up the engine to look for a move.
|
||||
var _depth = 0;
|
||||
var score = 0;
|
||||
var start = getSeconds();
|
||||
/*
|
||||
*/
|
||||
for (var s in searcher.search(hist.last, hist.toSet())) {
|
||||
_depth = s[0];
|
||||
move = s[1];
|
||||
score = s[2] ?? 0;
|
||||
if (getSeconds() - start > 1) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (score == MATE_UPPER) {
|
||||
print('Checkmate!');
|
||||
}
|
||||
// The black player moves from a rotated position, so we have to
|
||||
// 'back rotate' the move before printing it.
|
||||
print('My move: ${UI.render(119 - move[0]) + UI.render(119 - move[1])}');
|
||||
hist.add(hist.last.movePiece(move));
|
||||
}
|
||||
}
|
||||
|
||||
void playGame() {
|
||||
dv.log('message');
|
||||
setPst();
|
||||
gameMain();
|
||||
}
|
||||
}
|
||||
145
lib/src/globals.dart
Normal file
145
lib/src/globals.dart
Normal file
@@ -0,0 +1,145 @@
|
||||
// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// // Piece-Square tables. Tune these to change sunfish's behaviour
|
||||
// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// TODO: add wizard
|
||||
final piece = {'P': 100, 'N': 280, 'B': 320, 'R': 479, 'Q': 929, 'K': 60000};
|
||||
|
||||
///TODO: add 2 raws and 2 colums to each set AND Wizard pst
|
||||
var pst = {
|
||||
'P': [
|
||||
0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
78, 83, 86, 73, 102, 82, 85, 90, //
|
||||
7, 29, 21, 44, 40, 31, 44, 7, //
|
||||
-17, 16, -2, 15, 14, 0, 15, -13, //
|
||||
-26, 3, 10, 9, 6, 1, 0, -23, //
|
||||
-22, 9, 5, -11, -10, -2, 3, -19, //
|
||||
-31, 8, -7, -37, -36, -14, 3, -31, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
], //
|
||||
'N': [
|
||||
-66, -53, -75, -75, -10, -55, -58, -70, //
|
||||
-3, -6, 100, -36, 4, 62, -4, -14, //
|
||||
10, 67, 1, 74, 73, 27, 62, -2, //
|
||||
24, 24, 45, 37, 33, 41, 25, 17, //
|
||||
-1, 5, 31, 21, 22, 35, 2, 0, //
|
||||
-18, 10, 13, 22, 18, 15, 11, -14, //
|
||||
-23, -15, 2, 0, 2, 0, -23, -20, //
|
||||
-74, -23, -26, -24, -19, -35, -22, -69
|
||||
], //
|
||||
'B': [
|
||||
-59, -78, -82, -76, -23, -107, -37, -50, //
|
||||
-11, 20, 35, -42, -39, 31, 2, -22, //
|
||||
-9, 39, -32, 41, 52, -10, 28, -14, //
|
||||
25, 17, 20, 34, 26, 25, 15, 10, //
|
||||
13, 10, 17, 23, 17, 16, 0, 7, //
|
||||
14, 25, 24, 15, 8, 25, 20, 15, //
|
||||
19, 20, 11, 6, 7, 6, 20, 16, //
|
||||
-7, 2, -15, -12, -14, -15, -10, -10
|
||||
], //
|
||||
'R': [
|
||||
35, 29, 33, 4, 37, 33, 56, 50, //
|
||||
55, 29, 56, 67, 55, 62, 34, 60, //
|
||||
19, 35, 28, 33, 45, 27, 25, 15, //
|
||||
0, 5, 16, 13, 18, -4, -9, -6, //
|
||||
-28, -35, -16, -21, -13, -29, -46, -30, //
|
||||
-42, -28, -42, -25, -25, -35, -26, -46, //
|
||||
-53, -38, -31, -26, -29, -43, -44, -53, //
|
||||
-30, -24, -18, 5, -2, -18, -31, -32
|
||||
], //
|
||||
'Q': [
|
||||
6, 1, -8, -104, 69, 24, 88, 26, //
|
||||
14, 32, 60, -10, 20, 76, 57, 24, //
|
||||
-2, 43, 32, 60, 72, 63, 43, 2, //
|
||||
1, -16, 22, 17, 25, 20, -13, -6, //
|
||||
-14, -15, -2, -5, -1, -10, -20, -22, //
|
||||
-30, -6, -13, -11, -16, -11, -16, -27, //
|
||||
-36, -18, 0, -19, -15, -15, -21, -38, //
|
||||
-39, -30, -31, -13, -31, -36, -34, -42
|
||||
], //
|
||||
'K': [
|
||||
4, 54, 47, -99, -99, 60, 83, -62, //
|
||||
-32, 10, 55, 56, 56, 55, 10, 3, //
|
||||
-62, 12, -57, 44, -67, 28, 37, -31, //
|
||||
-55, 50, 11, -4, -19, 13, 0, -49, //
|
||||
-55, -43, -52, -28, -51, -47, -8, -50, //
|
||||
-47, -42, -43, -79, -64, -32, -29, -32, //
|
||||
-4, 3, -14, -50, -57, -18, 13, 4, //
|
||||
17, 30, -3, -14, 6, -1, 40, 18
|
||||
], //
|
||||
};
|
||||
|
||||
// recalculating Piece-Square raw into desk surrounded by 0-s
|
||||
List<int> padrow(List<int> row, String k) {
|
||||
var rowBody = <int>[for (int x in row) x + piece[k]!];
|
||||
return [
|
||||
0,
|
||||
...rowBody,
|
||||
0,
|
||||
];
|
||||
}
|
||||
|
||||
void setPst() {
|
||||
pst.forEach((key, item) {
|
||||
final innerItem = [...List.filled(20, 0)];
|
||||
for (var i = 0; i < 8; i++) {
|
||||
innerItem.addAll(padrow(item.getRange(i * 8, i * 8 + 8).toList(), key));
|
||||
}
|
||||
innerItem.addAll(List.filled(20, 0));
|
||||
pst[key] = innerItem;
|
||||
});
|
||||
}
|
||||
|
||||
int getSeconds() {
|
||||
return DateTime.now().millisecondsSinceEpoch ~/ 1000.toInt();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Global constants
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Our board is represented as a 120 character string. The padding allows for
|
||||
// fast detection of moves that don't stay within the board.
|
||||
|
||||
//TODO: Tune globals for 10x10 field
|
||||
final A1 = 91, H1 = 98, A8 = 21, H8 = 28;
|
||||
final initial = (' \n' // 0 - 9
|
||||
' \n' // 10 - 19
|
||||
' rnbqkbnr\n' // 20 - 29
|
||||
' pppppppp\n' // 30 - 39
|
||||
' ........\n' // 40 - 49
|
||||
' ........\n' // 50 - 59
|
||||
' ........\n' // 60 - 69
|
||||
' ........\n' // 70 - 79
|
||||
' PPPPPPPP\n' // 80 - 89
|
||||
' RNBQKBNR\n' // 90 - 99
|
||||
' \n' // 100 -109
|
||||
' \n' // 110 -119
|
||||
);
|
||||
|
||||
// Lists of possible moves for each piece type.
|
||||
int N = -10, E = 1, S = 10, W = -1;
|
||||
//TODO: add directions for Wizard
|
||||
final Map<String?, List<int>> directions = {
|
||||
'P': [N, N + N, N + W, N + E],
|
||||
'N': [N + N + E, E + N + E, E + S + E, S + S + E, S + S + W, W + S + W, W + N + W, N + N + W],
|
||||
'B': [N + E, S + E, S + W, N + W],
|
||||
'R': [N, E, S, W],
|
||||
'Q': [N, E, S, W, N + E, S + E, S + W, N + W],
|
||||
'K': [N, E, S, W, N + E, S + E, S + W, N + W],
|
||||
'.': []
|
||||
};
|
||||
|
||||
// Mate value must be greater than 8*queen + 2*(rook+knight+bishop)
|
||||
// King value is set to twice this value such that if the opponent is
|
||||
// 8 queens up, but we got the king, we still exceed MATE_VALUE.
|
||||
// When a MATE is detected, we'll set the score to MATE_UPPER - plies to get there
|
||||
// E.g. Mate in 3 will be MATE_UPPER - 6
|
||||
// TOD: replace mate with King capture event
|
||||
final MATE_LOWER = piece['K']! - 10 * piece['Q']!;
|
||||
final MATE_UPPER = piece['K']! + 10 * piece['Q']!;
|
||||
|
||||
// The table size is the maximum number of elements in the transposition table.
|
||||
final TABLE_SIZE = 1e7;
|
||||
|
||||
// Constants for tuning search
|
||||
final QS_LIMIT = 219, EVAL_ROUGHNESS = 13, DRAW_TEST = true;
|
||||
47
lib/src/ui.dart
Normal file
47
lib/src/ui.dart
Normal file
@@ -0,0 +1,47 @@
|
||||
import 'package:dartsunfish/index.dart';
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// User interface
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
class UI {
|
||||
static int parse(String? c) {
|
||||
var fil = c![0].codeUnits.first - 'a'.codeUnits.first;
|
||||
var rank = int.parse(c[1]) - 1;
|
||||
return A1 + fil - 10 * rank;
|
||||
}
|
||||
|
||||
static String render(int i) {
|
||||
var rank = (i - A1) ~/ 10;
|
||||
var fil = (i - A1) % 10;
|
||||
return String.fromCharCodes([fil + 'a'.codeUnits.first]) + (-rank + 1).toString();
|
||||
}
|
||||
|
||||
static void printBoard(Position pos) {
|
||||
final uni_pieces = {
|
||||
'R': '♜',
|
||||
'N': '♞',
|
||||
'B': '♝',
|
||||
'Q': '♛',
|
||||
'K': '♚',
|
||||
'P': '♟',
|
||||
'r': '♖',
|
||||
'n': '♘',
|
||||
'b': '♗',
|
||||
'q': '♕',
|
||||
'k': '♔',
|
||||
'p': '♙',
|
||||
'.': '·',
|
||||
// ' ': ' '
|
||||
};
|
||||
print('');
|
||||
final bordChars = pos.board.split('\n');
|
||||
for (var i = 0; i < bordChars.length; i++) {
|
||||
var row = bordChars[i];
|
||||
if (!row.isSpace) {
|
||||
var pieces = row.split('').map((e) => e = e.isSpace ? '' : uni_pieces[e]!);
|
||||
print('${(10 - i)}${pieces.join(' ')}');
|
||||
}
|
||||
}
|
||||
print(' a b c d e f g h \n\n');
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user